﻿# texture and enviroment should be added in pairs. In code they will be stored in separate arrays, but their index will match up giving each texture correct lighting
barbershop_background = {
	
	##########################################

	texture = {
		reference = "main_menu/mpo_frontend_nomad.dds"
	}
	environment = {
		reference = "environment_fp3_frontend_iranian_main" #TODO_MPO
	}
	
	##########################################

	texture = {
		reference = "main_menu/ep3_frontend_byzantine.dds"
	}
	environment = {
		reference = "environment_ep3_frontend_byzantine_main"
	}

	##########################################

	texture = {
		reference = "main_menu/fp3_frontend_iranian.dds"
	}
	environment = {
		reference = "environment_fp3_frontend_iranian_main"
	}

	##########################################

	texture = {
		reference = "main_menu/fp2_frontend_iberian.dds"
	}
	environment = {
		reference = "environment_fp2_frontend_iberian_main"
	}

	##########################################

	texture = {
		reference = "main_menu/frontend_tribal.dds"
	}
	environment = {
		reference = "environment_cw_tribal_main"
	}

	##########################################

	texture = {
		reference = "main_menu/fp1_frontend_tribal.dds"
	}
	environment = {
		reference = "environment_fp1_frontend_tribal_main"
	}

	##########################################

	texture = {
		reference = "main_menu/fp1_frontend_nontribal.dds"
	}
	environment = {
		reference = "environment_fp1_frontend_nontribal_main"
	}

	##########################################

	texture = {
		reference = "main_menu/frontend_mediterranean.dds"
	}
	environment = {
		reference = "environment_cw_mediterranean_throneroom_main"
	}

	##########################################

	texture = {
		reference = "main_menu/frontend_east.dds"
	}
	environment = {
		reference = "environment_cw_east_throneroom_main"
	}

	##########################################

	texture = {
		reference = "main_menu/frontend_india.dds"
	}
	environment = {
		reference = "environment_cw_india_throneroom_main"
	}

	##########################################

	texture = {
		reference = "main_menu/frontend_west.dds"
	}
	environment = {
		reference = "environment_frontend_west_main"
	}

	##########################################

	texture = {
		reference = "event_scenes/alley.dds"
	}
	environment = {
		reference = "environment_event_alley"
	}

	##########################################

	texture = {
		reference = "event_scenes/alley_day.dds"
	}
	environment = {
		reference = "city_alley_day_western"
	}

	##########################################

	texture = {
		reference = "event_scenes/armory.dds"
	}
	environment = {
		reference = "environment_event_armory"
	}

	##########################################

	texture = {
		reference = "event_scenes/battlefield.dds"
	}
	environment = {
		reference = "environment_event_battlefield"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp2_temple.dds"
	}
	environment = {
		reference = "environment_event_fp2_temple"
	}

	##########################################

	texture = {
		reference = "event_scenes/church.dds"
	}
	environment = {
		reference = "environment_event_church"
	}

	##########################################

	texture = {
		reference = "event_scenes/mosque.dds"
	}
	environment = {
		reference = "environment_event_mosque"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp1_tribal_temple.dds"
	}
	environment = {
		reference = "environment_event_fp1_tribal_temple"
	}

	##########################################

	texture = {
		reference = "event_scenes/temple.dds"
	}
	environment = {
		reference = "environment_event_temple"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp2_corridor_night.dds"
	}
	environment = {
		reference = "environment_event_fp2_corridor_night"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp1_corridor_indian_night.dds"
	}
	environment = {
		reference = "environment_event_bp1_corridor_indian_night"
	}

	##########################################

	texture = {
		reference = "event_scenes/corridor.dds"
	}
	environment = {
		reference = "environment_event_corridor"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp2_corridor_day.dds"
	}
	environment = {
		reference = "environment_event_fp2_corridor_day"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp1_tribal_corridor.dds"
	}
	environment = {
		reference = "environment_event_fp1_tribal_corridor"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp1_corridor_indian_day.dds"
	}
	environment = {
		reference = "environment_event_bp1_corridor_indian_day"
	}

	##########################################

	texture = {
		reference = "event_scenes/corridor_day.dds"
	}
	environment = {
		reference = "environment_event_corridor_day"
	}

	##########################################

	texture = {
		reference = "event_scenes/councilchamber.dds"
	}
	environment = {
		reference = "environment_event_councilchamber"
	}

	##########################################

	#texture = {
	#	reference = "event_scenes/fp2_courtyard.dds"
	#}
	#environment = {
	#	reference = "environment_event_fp2_courtyard"
	#}

	##########################################

	texture = {
		reference = "event_scenes/bp1_courtyard_indian.dds"
	}
	environment = {
		reference = "environment_event_bp1_courtyard_indian"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp1_courtyard_mena.dds"
	}
	environment = {
		reference = "environment_event_bp1_courtyard_mena"
	}

	##########################################

	texture = {
		reference = "event_scenes/courtyard.dds"
	}
	environment = {
		reference = "environment_event_courtyard"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp2_prison.dds"
	}
	environment = {
		reference = "environment_event_fp2_prison"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp1_tribal_prison.dds"
	}
	environment = {
		reference = "environment_event_fp1_tribal_prison"
	}

	##########################################

	texture = {
		reference = "event_scenes/dungeon.dds"
	}
	environment = {
		reference = "environment_event_dungeon"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp1_desert.dds"
	}
	environment = {
		reference = "environment_travel_desert"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_hunt_snowy_forest.dds"
	}
	environment = {
		reference = "environment_hunt_snowy_forest"
	}

	##########################################

	texture = {
		reference = "event_scenes/forest_pine.dds"
	}
	environment = {
		reference = "environment_event_forest_pine"
	}

	##########################################

	texture = {
		reference = "event_scenes/forest.dds"
	}
	environment = {
		reference = "environment_event_forest"
	}

	##########################################

	texture = {
		reference = "event_scenes/mountains.dds"
	}
	environment = {
		reference = "environment_event_mountains"
	}

	##########################################

	texture = {
		reference = "event_scenes/steppe.dds"
	}
	environment = {
		reference = "environment_event_steppe"
	}

	##########################################

	texture = {
		reference = "event_scenes/drylands.dds"
	}
	environment = {
		reference = "environment_event_desert"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp1_wetlands.dds"
	}
	environment = {
		reference = "environment_event_bp1_wetlands"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp1_jungle.dds"
	}
	environment = {
		reference = "environment_event_bp1_jungle"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp1_plains.dds"
	}
	environment = {
		reference = "environment_event_bp1_plains"
	}

	##########################################

	#texture = {
	#	reference = "event_scenes/bp1_hills.dds"
	#}
	#environment = {
	#	reference = "environment_event_bp1_hills"
	#}

	##########################################

	texture = {
		reference = "event_scenes/fp1_ocean_norse.dds"
	}
	environment = {
		reference = "environment_event_fp1_ocean"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp1_ocean.dds"
	}
	environment = {
		reference = "environment_event_fp1_ocean"
	}

	##########################################

	texture = {
		reference = "event_scenes/farms.dds"
	}
	environment = {
		reference = "environment_event_farms"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_travel_bridge.dds"
	}
	environment = {
		reference = "environment_travel_bridge"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_travel_farm.dds"
	}
	environment = {
		reference = "environment_travel_farmlands"
	}

	##########################################

	texture = {
		reference = "event_scenes/desert_settlement.dds"
	}
	environment = {
		reference = "environment_travel_desert_settlement"
	}

	##########################################

	texture = {
		reference = "event_scenes/desert_nomad.dds"
	}
	environment = {
		reference = "environment_travel_desert_nomad"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_travel_desert.dds"
	}
	environment = {
		reference = "environment_travel_desert"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_travel_mountains.dds"
	}
	environment = {
		reference = "environment_travel_mountain_settlement"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_travel_steppe.dds"
	}
	environment = {
		reference = "environment_travel_steppe_settlement"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_travel_hills.dds"
	}
	environment = {
		reference = "environment_travel_hills_settlement"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp1_docks_tribal.dds"
	}
	environment = {
		reference = "environment_event_bp1_docks_tribal"
	}

	##########################################

	texture = {
		reference = "event_scenes/docks.dds"
	}
	environment = {
		reference = "environment_event_docks"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp1_bonfire.dds"
	}
	environment = {
		reference = "environment_event_bp1_bonfire"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp1_kitchen_western.dds"
	}
	environment = {
		reference = "environment_event_bp1_kitchen_western"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp1_viking_feast.dds"
	}
	environment = {
		reference = "environment_event_fp1_viking_feast"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_feast_indian.dds"
	}
	environment = {
		reference = "environment_indian_feast"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_feast_mena.dds"
	}
	environment = {
		reference = "environment_mena_feast"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_feast_steppe.dds"
	}
	environment = {
		reference = "environment_steppe_feast"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_feast_sub_saharan.dds"
	}
	environment = {
		reference = "environment_sub-saharan_feast"
	}

	##########################################

	texture = {
		reference = "event_scenes/feast.dds"
	}
	environment = {
		reference = "environment_activity_western_feast"
	}

	##########################################

	texture = {
		reference = "event_scenes/gallows.dds"
	}
	environment = {
		reference = "environment_event_gallows"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp2_garden.dds"
	}
	environment = {
		reference = "environment_event_fp2_garden"
	}

	##########################################

	texture = {
		reference = "event_scenes/garden.dds"
	}
	environment = {
		reference = "environment_event_garden"
	}

	##########################################

	texture = {
		reference = "event_scenes/market_east.dds"
	}
	environment = {
		reference = "environment_event_market_east"
	}

	##########################################

	texture = {
		reference = "event_scenes/market_tribal.dds"
	}
	environment = {
		reference = "environment_event_market_tribal"
	}

	##########################################

	texture = {
		reference = "event_scenes/market_west.dds"
	}
	environment = {
		reference = "environment_event_market_west"
	}

	##########################################

	#texture = {
	#	reference = "event_scenes/market_india.dds"
	#}
	#environment = {
	#	reference = "environment_event_market_west"
	#}

	##########################################

	texture = {
		reference = "event_scenes/raid_burning.dds"
	}
	environment = {
		reference = "environment_event_feast"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp2_relaxing_room.dds"
	}
	environment = {
		reference = "environment_event_fp2_relaxing_room"
	}

	##########################################

	texture = {
		reference = "event_scenes/sittingroom.dds"
	}
	environment = {
		reference = "environment_event_sittingroom"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_wedding_bedroom_indian.dds"
	}
	environment = {
		reference = "environment_event_indian_bedchamber"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_wedding_bedroom_mena.dds"
	}
	environment = {
		reference = "environment_event_mena_bedchamber"
	}

	##########################################

	texture = {
		reference = "event_scenes/bedchamber.dds"
	}
	environment = {
		reference = "environment_event_bedchamber"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp1_steward_study.dds"
	}
	environment = {
		reference = "environment_event_fp1_steward_study"
	}

	##########################################

	texture = {
		reference = "event_scenes/study.dds"
	}
	environment = {
		reference = "environment_event_study"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp1_relaxing_room_mena.dds"
	}
	environment = {
		reference = "environment_event_bp1_relaxing_room_mena"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp1_relaxing_room_western.dds"
	}
	environment = {
		reference = "environment_event_bp1_relaxing_room_western"
	}

	##########################################

	texture = {
		reference = "event_scenes/study_physician.dds"
	}
	environment = {
		reference = "environment_event_study_physician"
	}

	##########################################

	texture = {
		reference = "event_scenes/tavern.dds"
	}
	environment = {
		reference = "environment_event_tavern"
	}

	###########################################
	#
	#texture = {
	#	reference = "event_scenes/fp2_throneroom.dds"
	#}
	#environment = {
	#	reference = "environment_event_fp2_throneroom"
	#}
	#
	###########################################
	#
	#texture = {
	#	reference = "event_scenes/fp1_throneroom_tribal.dds"
	#}
	#environment = {
	#	reference = "environment_event_fp1_throneroom_tribal"
	#}
	#
	###########################################
	#
	#texture = {
	#	reference = "event_scenes/throneroom_tribal.dds"
	#}
	#environment = {
	#	reference = "environment_frontend_tribal_main"
	#}
	#
	###########################################
	#
	#texture = {
	#	reference = "event_scenes/fp1_throneroom_nontribal.dds"
	#}
	#environment = {
	#	reference = "environment_event_fp1_throneroom_nontribal"
	#}
	#
	###########################################
	#
	#texture = {
	#	reference = "event_scenes/throneroom_east.dds"
	#}
	#environment = {
	#	reference = "environment_frontend_east_main"
	#}
	#
	###########################################
	#
	#texture = {
	#	reference = "event_scenes/throneroom_india.dds"
	#}
	#environment = {
	#	reference = "environment_frontend_india_main"
	#}
	#
	###########################################
	#
	#texture = {
	#	reference = "event_scenes/throneroom_mediterranean.dds"
	#}
	#environment = {
	#	reference = "environment_frontend_mediterranean_main"
	#}
	#
	###########################################
	#
	#texture = {
	#	reference = "event_scenes/throneroom_west.dds"
	#}
	#environment = {
	#	reference = "environment_frontend_west_main"
	#}
	#
	###########################################

	texture = {
		reference = "event_scenes/genericcamp.dds"
	}
	environment = {
		reference = "environment_event_genericcamp"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp1_runestone.dds"
	}
	environment = {
		reference = "environment_event_fp1_runestone"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp1_runestone_circle.dds"
	}
	environment = {
		reference = "environment_event_fp1_runestone_circle"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp1_beached_longship.dds"
	}
	environment = {
		reference = "environment_event_fp1_beached_longship"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_village_festival_western.dds"
	}
	environment = {
		reference = "environment_village_festival"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_holysite_mena.dds"
	}
	environment = {
		reference = "environment_generic_holy_site_mena"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_holysite_indian.dds"
	}
	environment = {
		reference = "environment_indian_holy_site"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_holysite_western.dds"
	}
	environment = {
		reference = "environment_western_holy_site"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_holysite_tribal.dds"
	}
	environment = {
		reference = "environment_event_garden"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_holysite_jerusalem.dds"
	}
	environment = {
		reference = "environment_jerusalem"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_holysite_mecca.dds"
	}
	environment = {
		reference = "environment_mecca"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_hunt_generic.dds"
	}
	environment = {
		reference = "environment_generic_hunt"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_hunt_forest_managed.dds"
	}
	environment = {
		reference = "environment_ep2_forest_managed"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_hunt_cave_entrance.dds"
	}
	environment = {
		reference = "environment_hunt_forest_cave"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_hunt_falconry_mews.dds"
	}
	environment = {
		reference = "environment_hunt_falconry_mews"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_hunt_foggy_forest.dds"
	}
	environment = {
		reference = "environment_hunt_foggy_forest"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_hunt_poachers_camp.dds"
	}
	environment = {
		reference = "environment_event_forest_pine"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_dog_kennels.dds"
	}
	environment = {
		reference = "environment_dog_kennels"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_wedding_ceremony_mena.dds"
	}
	environment = {
		reference = "environment_mena_wedding"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_wedding_ceremony_indian.dds"
	}
	environment = {
		reference = "environment_indian_wedding"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_wedding_ceremony_western.dds"
	}
	environment = {
		reference = "environment_western_wedding"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_tournament_india.dds"
	}
	environment = {
		reference = "environment_mecca"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_tournament_mena.dds"
	}
	environment = {
		reference = "environment_event_bp1_desert"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_tournament_tribal.dds"
	}
	environment = {
		reference = "environment_village_festival"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep2_tournament_western.dds"
	}
	environment = {
		reference = "environment_village_festival"
	}

	##########################################

	texture = {
		reference = "activity_backgrounds/contest_bg_melee.dds"
	}
	environment = {
		reference = "environment_ep2_melee"
	}

	##########################################

	texture = {
		reference = "activity_backgrounds/contest_bg_horseracing.dds"
	}
	environment = {
		reference = "environment_ep2_horse_racing"
	}

	##########################################

	texture = {
		reference = "activity_backgrounds/contest_bg_boardgames.dds"
	}
	environment = {
		reference = "environment_ep2_boardgames"
	}

	##########################################

	texture = {
		reference = "activity_backgrounds/contest_bg_archery.dds"
	}
	environment = {
		reference = "environment_ep2_archery"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp2_courtyard.dds"
	}
	environment = {
		reference = "environment_bp2_courtyard"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp2_study_indian.dds"
	}
	environment = {
		reference = "environment_bp2_study_indian"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp2_indian_garden.dds"
	}
	environment = {
		reference = "environment_bp2_garden_india_day"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp2_tavern_mena.dds"
	}
	environment = {
		reference = "environment_bp2_tavern_mena"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp2_university.dds"
	}
	environment = {
		reference = "environment_bp2_university"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp2_nursery.dds"
	}
	environment = {
		reference = "environment_bp2_nursery"
	}

	##########################################

	texture = {
		reference = "event_scenes/bp2_university_mena.dds"
	}
	environment = {
		reference = "environment_bp2_university_mena"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp3_bathhouse.dds"
	}
	environment = {
		reference = "environment_event_fp3_bathhouse"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp3_cave.dds"
	}
	environment = {
		reference = "environment_event_sittingroom"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp3_temple.dds"
	}
	environment = {
		reference = "environment_event_fp3_temple"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp3_docks.dds"
	}
	environment = {
		reference = "environment_event_fp3_docks"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp3_courtyard_night.dds"
	}
	environment = {
		reference = "environment_event_fp3_courtyard_night"
	}

	##########################################
	
	texture = {
		reference = "event_scenes/fp4_catacombs.dds"
	}
	environment = {
		reference = "environment_ce1_catacombs"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp4_condemned_village.dds"
	}
	environment = {
		reference = "environment_ce1_condemned_village"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp4_funeral_pyre.dds"
	}
	environment = {
		reference = "environment_ce1_funeral_pyre"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp4_legendary_battlefield.dds"
	}
	environment = {
		reference = "environment_ce1_legendary_battlefield"
	}

	##########################################
	texture = {
		reference = "event_scenes/fp4_legendary_oasis.dds"
	}
	environment = {
		reference = "environment_ce1_legendary_oasis"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp4_physician_tribal.dds"
	}
	environment = {
		reference = "environment_ce1_physician_tribal"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp4_study_physician_indian.dds"
	}
	environment = {
		reference = "environment_ce1_study_physician_indian"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp4_study_physician_mena.dds"
	}
	environment = {
		reference = "environment_ce1_study_physician_mena"
	}

	##########################################

	texture = {
		reference = "event_scenes/fp4_legendary_spring.dds"
	}
	environment = {
		reference = "environment_legendary_spring"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_holysite_orthodox.dds"
	}
	environment = { 
		reference = "environment_ep3_holysite_orthodox"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_constantinople.dds"
	}
	environment = { 
		reference = "environment_ep3_constantinople"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_constantinople_riot.dds"
	}
	environment = { 
		reference = "environment_ep3_constantinople_on_fire"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_hippodrome_chariot_race.dds"
	}
	environment = { 
		reference = "environment_ep3_chariot_race"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_chariots_track.dds"
	}
	environment = { 
		reference = "environment_ep3_chariot_track"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_hagia_sophia.dds"
	}
	environment = { 
		reference = "environment_ep3_hagia_sophia"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_feast_byzantine.dds"
	}
	environment = { 
		reference = "environment_ep3_byzantine_feast"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_city_gate.dds"
	}
	environment = {
		reference = "environment_ep3_castle_gates"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_medi_estate.dds"
	}
	environment = {
		reference = "environment_ep3_family_estate"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_relaxing_room.dds"
	}
	environment = {
		reference = "environment_ep3_relaxing_room"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_relaxing_tent.dds"
	}
	environment = {
		reference = "environment_ep3_living_tent_interior"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_medi_market.dds"
	}
	environment = {
		reference = "environment_ep3_medi_market"
	}

	##########################################

	texture = {
		reference = "event_scenes/ep3_camp_arid_terrain.dds"
	}
	environment = {
		reference = "environment_ep3_arid_camp"
	}

	##########################################

	texture = {
		reference = "main_menu/ep3_frontend_adventurer.dds"
	}
	environment = {
		reference = "environment_ep3_army_camp"
	}
	
	##########################################

	texture = {
		reference = "event_scenes/ep3_medi_study.dds"
	}
	environment = {
		reference = "environment_ep3_byzantine_study"
	}
	
	##########################################

	texture = {
		reference = "event_scenes/ep3_military_tent.dds"
	}
	environment = {
		reference = "environment_ep3_military_tent_interior"
	}
	
	##########################################

	texture = {
		reference = "event_scenes/ep3_campfire.dds"
	}
	environment = {
		reference = "environment_ep3_camp_fire"
	}
	
	##########################################

	texture = {
		reference = "event_scenes/bp3_coast.dds"
	}
	environment = {
		reference = "environment_bp3_coast"
	}
	
	##########################################

	texture = {
		reference = "event_scenes/bp3_hills_winter.dds"
	}
	environment = {
		reference = "environment_bp3_hills_winter"
	}
	
	##########################################

	texture = {
		reference = "event_scenes/bp3_mountain_winter.dds"
	}
	environment = {
		reference = "environment_bp3_mountain_winter"
	}
	
	##########################################

	texture = {
		reference = "event_scenes/bp3_plains_winter.dds"
	}
	environment = {
		reference = "environment_bp3_plains_winter"
	}
	
	##########################################

	texture = {
		reference = "event_scenes/bp3_riverside.dds"
	}
	environment = {
		reference = "environment_bp3_riverside"
	}
	
	##########################################

	texture = {
		reference = "event_scenes/bp3_steppe_winter.dds"
	}
	environment = {
		reference = "environment_bp3_steppe_winter"
	}
	
	##########################################

	texture = {
		reference = "event_scenes/bp3_wetlands_winter.dds"
	}
	environment = {
		reference = "environment_bp3_wetlands_winter"
	}
	
	##########################################
	# Shogunate
	##########################################

	texture = {
		reference = "event_scenes/shogunate_burning_castle.dds"
	}
	environment = {
		reference = "environment_event_feast"
	}
	
	##########################################
}
